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My Input

I worked on the scoring system
with the customer behavior system and
3D pathing for customers to pick up soups,
express themselves, and go. Our vision with the
gameplay was players understanding the preferences of regular customers, a reoccurring member to the shop. With regular NPCs coming in and trying a new combination that the player creates on the counter, the customer gives a reaction on whether the soup was close or far from their ideal soup. It was my first time working in a 3D environment on Unity so getting familiar with
the style was a challenge but valuable.

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